This is a page for me to show off a really cool rendering engine I've been working on since November 2018.
The renderer uses OpenGL splatting, loosely based on this WebGL demo I wrote on February of 2018.
This improved version is written in C and the rendering pipeline is very different, reaching 5-10 times the framerate at 5 million onscreen surface voxels while scaling up and down really well.
Screenshots taken on a Radeon RX 480 4GB, Arch Linux (4.19.1-zen), Open-source AMDGPU drivers.
Project private for now.