Work in Progress!
This is a page for me to show off a really cool rendering engine I've been working on since November 2018.
The renderer uses OpenGL splatting, loosely based on
this WebGL demo I wrote on February of 2018.
This improved version is written in C and the rendering pipeline is very different, reaching 5-10 times the framerate at 5 million on screen surface voxels while scaling up and down really well.
Screenshots taken on a Radeon RX 480 4GB, Arch Linux (4.19.1-zen), Open-source AMDGPU drivers.
Project private for now.
Scale and surface normals (1.5 billion voxels a second, no LOD!)
Imported Ace of Spades 0.75 map
Millions of individually colored voxels (1024x512x1024 scene)
Perfect close by voxels and depth buffering